Quick to play, long to think about

ASYWorks is an independent game studio. We make word, card and puzzle games, and calm games for toddlers. None of them has ads.

See the games
Hop Koala Halka Kelime Sticky Ten Beat Greedy

Games

All four run on the web, on phones and on tablets. Google Play and App Store versions are on the way.

Hop Koala

Calm games for ages 2–3. Children tap, listen and discover; there is no text, no timer and no losing.

For
Ages 2–3 and their parents
Inside
60+ games: picture books, matching, colouring, puzzles
For parents
Works offline, collects no data, Turkish and English voice-over
Open Hop Koala

Coming soon to Google Play and the App Store

Hop Koala home screen: four game cards and the koala

Halka Kelime

Turn the nested rings so every ray, read from the centre out, spells a Turkish word on the day's theme.

Genre
Turkish word puzzle
Every day
A new puzzle; 4 rings on Monday, 7 on Sunday
Also
Weekly leagues and leaderboards
Open Halka Kelime

Coming soon to Google Play and the App Store

Halka Kelime puzzle: nested rings filled with letters

Sticky Ten

Hide your colour, pass the 10 along. Going out doesn't always win; picking the right moment does.

Genre
Strategy card game
Players
3–7; with friends, at open tables or against bots
Also
Offline bot mode, ratings for signed-in players
Open Sticky Ten

Coming soon to Google Play and the App Store

Sticky Ten table: five players and the cards in hand

Beat Greedy

The obvious move will fool you. Puzzles born from famous hard problems; pit your intuition against the Greedy robot.

Genre
Strategy puzzle
Inside
10 games, 8 chapters each
Every day
Explore and Race, where everyone solves the same puzzle

Coming soon to the web, Google Play and the App Store

Beat Greedy main menu: Levels, Explore and Race

A small studio with a few fixed rules

No ads
No ads mid-game, no advertising ID, no data collected for advertising.
Little data
We keep only what a game needs to work, stored in the EU. Details are in the privacy policy.
Skill, not spending
Rules take minutes to learn. The way up the leaderboard is playing well, not paying.